Tag Archives: Image Comics

JUPITER’S LEGACY 1 REVIEW: The Entropy of Humanity

jupiters_legacyJUPITER’S LEGACY 1
Writer: Mark Millar
Artist: Frank Quitely
Publisher: Image
Reviewer: Rob Patey (aka Optimous Douche – Ain’t It Cool News)

@RobPatey: Finished ‪@mrmarkmillar‘s JUPITER’S LEGACY #1. “comics, world, selves.LOOK at yourselves and sigh defeat.” ‪#SoulEntropy ‪@ImageComics

Twitter truly is the reporter’s friend in crafting the most concise inverted pyramids. It’s also a wonderful way to harness that final visceral reaction an instant after finishing a book.

Like 1985, Millar once again peels back the first layer of our reality’s onion to expose the pungent truth underneath. Except this time, righteousness and belief in a shiny tomorrow don’t prevail. No, JUPITER’S LEGACY is a mirror darkly reflecting the truths we all feel, but blissfully choose to ignore. We are exhausted in imagination, spirit and morality…and we kind of like it that way. JUPITER’S LEGACY forces us to face the truths of America’s decline from the Greatest Generation to today’s Generation Inert.

We start in the early 1930’s, when America was a nation on the brink of collapse. As bread lines and shanty towns replace the decadent fervor of the roaring twenties, a young industrialist by the name of Sheldon Sampson, who lost everything in the stock market crash, follows a dream…actually a prophecy, to find a lost island that will change the world.

We’ve seen alternate takes on the birth of heroes before, especially Superman. But where Millar zigs against other’s zags is that humanity is the catalyst for the dawn of heroes instead of some damn dirty aliens (Hey, get off my keyboard Lex).

It’s in these initial scenes we see a maturation of Quitely’s style. We’ve been waiting awhile for his return, and I’ll tell you now the wait was worth it. As Sheldon traverses the streets of our fallen nation, Quitely paints the urchin experience in vivid detail and splendor. The traditional Quitely complaint of “ugly” is here, but it’s no longer the character’s faces, it’s now an authenticity of the time period’s scene scape.

Back to the plot, Sheldon dreams of an island that will somehow save the world. So he, his love Grace, his brother Walter, and a reluctant yet blinded by Sheldon’s belief ship crew set sail for tomorrow to become the most powerful heroes the world has ever known.

Before we see what happened to Sheldon and the crew, we are whisked forward to 70 years to meet their children. They gather at a star studded gala event at a club with music that’s too loud, paparazzi who are too hungry, and Superheroes who are anything but.

This isn’t the KINGDOM COME portrayal of superhero evolution; they were bloodthirsty yet still were looking to “save the day” even if it crossed all lines of morality. JUPITER’S LEGACY is far more grounded in reality. Sheldon and all of the original heroes’ progeny are worried about their Q and Klout scores versus saving or changing the world. They imbibe copious amounts of drugs, bitch incessantly that the world offers nothing, and focus more on how their visages appear on Instagram versus elevating humanity to new heights of greatness. If this isn’t an indictment of our celebrity culture I don’t know what is. I could take any of the Golden Age’s kids and instantly transpose them with a bunch of fat-ass alliterated K sisters who are famous because their Daddy helped release a criminal versus having any real merit of their own.

About half-way through the book, one of the next generation laments, “There is just no one cool to fight anymore.” If that isn’t the perfect embodiment of our current propensity to passively protest 140 characters at a time from the safety of our homes I don’t what is. Despite infinite resources at the progenies’ and our disposal, we create excuses versus something tangibly fantastic. Meanwhile the original heroes are out actually fighting whether it’s glorious or not, just as my Grandmother riddled with Alzheimer’s disease still tried to make a difference in the world through volunteering until her body literally crumpled.

It’s during this fight that the original heroes realize they are the last of their kind – only one of their children comes to help them as another cowers off in the distance and tries to pretend he was fighting all along. This is the breaking point for Sheldon, the Superman of the group. In a moment of AUTHORITY level arrogance, Sheldon decides that perhaps it’s time this original team decides to fix their children and all of humanity in the process. This is also the point of schism between the team. Sheldon’s brother, Walter, is OK with letting time pass and if sloth is the direction of choice so be it. The kids were born into this world, they didn’t volunteer for it.

It all ends as most catalysts for change begin…death. Well, I think death. One of the kids decides to imbibe one too many lines of designer drugs and takes a nosedive through a glass coffee table akin to the Draino drinking moment in “Heathers.”

The cynical will attribute the underlying message of this book to a middle-aged curmudgeon state of mind that happens each generation. I disagree; I think this societal malaise on American soil is unique to this time period. Never before have we felt such a collective state of helplessness, which is truly bred in large part from our own cowardice in losing the spoils of consumerism. This isn’t just a theory, it’s an idea that has slipped into the zeitgeist and grown daily. I have a graphic novel coming out soon called AVERAGE JOE. While greatly different in plot and tonality, an underlying thread is this degradation of ambition from the Great Generation to its predecessors. Millar and I are far from the only two who feel this way and with that I can’t believe this many authors independently create work so on theme without it carrying a collective truth.

And with that comes my obligatory critique of JUPITER’S LEGACY. As Sheldon and Walter squabble, I had to question with all of their wonderful powers, now is only the first time they think they should do something? Basically, I felt almost too much of the book is close to our own reality. I have to believe if humans were truly imbued with super powers two generations ago, Obama would not be in the White House today, the world economy would not be collapsing, and our advances in space and science would be light years ahead of our reality. Again, my graphic novel is different. In AVERAGE JOE all of humanity gets some form of Superman’s powers, where in JUPITER’S LEGACY it’s only the team and their children. Also, each have powers that range from super punches to Professor X level reality warping instead of my constraints of the basic five power set. However, even if it was only a small number of people gifted with powers, I believe the butterfly effect would have been greater and it’s shockwaves felt much sooner than in 2013.

This is a nit though, that is easily overlooked given the rest of the book’s splendor. I already mentioned Quitely’s maturation of style, leaving the wrinkles on the clothes instead of every face in the book. Millar has also matured. He has crafted a tale where the characterization is as original as the plot. Where there is more message than sensationalism and shock value. Where the book haunts you for hours after reading it, instead of merely stroking your fanboy boner during the initial read. I pray from the depths of my soul JUPITER’S LEGACY is more than a mini-series. There is so much to explore here, so much character depth to uncover, so much societal reflection to take place, I don’t want to see one moment of it rushed because of page count.

TEN GRAND 1 REVIEW – Joe’s Comics Has Wings Baby

ten-grand-cover-1TEN GRAND 1 (In Stores This May)
Writer: J. Michael Straczynski
Artist: Ben Templesmith
Publisher Image (Joe’s Comics)
Reviewer: Rob Patey (aka Optimous Douche – Ain’t It Cool News)

Layers…when you read a JMS book, the main story is never the whole story. TEN GRAND imbibes this Straczynski staple as it transcends planes both mortal and nether in nature.

Just when you think TEN GRAND is a book about the down trodden, it becomes a book of the damned. Just when you think you’re reading a story about a gun for hire, you realize there’s a much higher power at play. Just when you think this is a story of revenge, you realize it’s truly about love. Just when you think you have everything figured out in TEN GRAND, you realize you don’t know Jack…or to speak more succinctly, you don’t know Joe.

No, I don’t mean Joe Straczynski. We all know him. SUPERMAN: EARTH ONE, SPIDER-MAN, RISING STARS, SUPREME POWER… If you haven’t read these books, go now. You’ve been missing good comics. Plus, you’ll have time since TEN GRAND 1 doesn’t drop until May. No, the Joe I refer to is Fitzgerald, the protagonist of TEN GRAND who miraculously leads 3 distinct lives in this series opener. We learn about where Joe is now, where’s he been, and where he is going in perfect exposition form. Once a gun man for the mob, he now works on the side of angels — literally. Where’s he going? Some very very very dark places.

When Joe was “alive” he was in love. So in love he was ready to forego his chosen profession and start anew with his Juliette. Joe takes one last job to get enough cash to get out of town, unfortunately for Joe, but fortunate for readers, this last mark was much more than just a bad person. This mark was actually the embodiment of evil, a demon from the depths of hell that lays waste to Joe and his woman in seconds flat. Instead of crossing over though, Joe is visited by an angel. An angel like we think of them; ethereal, beautiful and presenting Joe with an offer he simply can’t refuse.

Joe is allowed to remain on earth even though his love is not granted the same stay of execution. However, the angel tells Joe that he can have five minutes with his woman every time he dies moving forward. Here’s the catch, Joe must die a virtuous death to be granted these five minutes.

But these are all events from the end of the first issue. TEN GRAND actually begins, in the gutters of the city where the disenfranchised dwell.  Before we learn one whisper about angels and secret pacts, we learn Joe is essentially a champion of the down trodden. Now, even though he’s their champion he’s also a bit of an urban legend. His first client, a young woman trying to find her sister who recently ran off with a group of new-age religious nut bags, is honestly amazed that this man exists upon first meeting. Even more amazing is that her miracle worker is rife with the same salty comments most middle-aged people throw at the young instead of just gruff grunts and nods. This was a great scene to humanize Joe as he applauds the young woman for not overusing the word “like” and also rides her for over using her face as a pincushion. It’s a conversation I’ve heard a million times and truly works in humanizing the book before it goes off into the realms beyond normal human understanding.

So, why TEN GRAND the title? That’s the price to hire Joe for help. Why TEN GRAND as a monetary value? Because as Joe explains to the young woman, it’s not too much to keep people asking for help, but just enough to weed out the nut jobs and those that might ask him to do a job of less than virtuous intent. He doesn’t count the money, because he doesn’t need to. It’s not about the money; it’s about ensuring the sincerity of the task at hand so if things go south Joe is at least guaranteed five minutes in paradise.

From here is where we start to learn of the angels and demons amongst us. Before things get too feathery though, JMS does another great grounding moment by having Joe circumvent a dead-end in his search for the cult by using the language of angels to unlock the truest Easter Eggs the Internet has to offer. Again, it’s not a big moment, but one more amazing beat to make all of the fantastic events feel real.

Templesmith’s art fits the morose tone of JMS’ words to the tea. There’s really not much to dissect or analyze here, Ben is THE MAN to draw TEN GRAND.

Delivery dates have plagued a few JMS titles in the past. There’s no reason to hide it. However, Joe was never fully in the driver seat. Now, it’s truly Joe’s Comics, he’s not just the writer, but also the editor-in-chief setting the schedule as he recently illuminated to me in this lengthy interview. I read this first issue of TEN GRAND way back in January – and I mean a completed cut of the book. You know what; I’ve also read issue 2 and issue 3 is actually already set in rough cut. So I can keep some wonderment from my childhood I respectfully decline reading anything but what’s going to the printer. For the scheduling challenged out there, this means that TEN GRAND is ready with issues today that won’t ship until August. I don’t know of any comic company this far ahead of the game.

I also give you a little whisper of a clue from issue 2. Remember that Angels are first and foremost soldiers and the only thing separating them from demons is altitude.

I’m a JMS fan through and through, but I’m an apologist for no man. I was as pissed off about THE TWELVE as everyone else. Again though, to paraphrase a quote the great Alex Karras in Blazing Saddles, “Writers are but a pawn in game of life.” Hence I think why we see so many writers jumping the corporate ships to reach the shores of autonomous publishing these days.

One part detective story, one part a tale of love, and one part angelic mind-fuck, look for TEN GRAND special editions at C2E2 in a few weeks (lucky bastards, all I have is a god damn PDF) and the full release this May.

PLANETOID 5 REVIEW – A Star is Born as a Hero Falls

planetoid 5 coverPLANETOID 5
Writer & Artist: Ken Garing
Publisher: Image
Reviewer: Rob Patey (aka – Optimous Douche, Ain’t It Cool)

The world loves a good Cinderella story and PLANETOID is comics’ own fairy tale. Ken Garing shared issue one with me many moons  ago when he was self-hosting the file share trying to get someone…anyone to read his tale about spaceman Silas and his crash landing on…well…a PLANETOID. I reviewed the book and for a few months heard nothing. Then one day out of the clear blue I get another message from Ken asking me to review issue 2, now being published by none other than Image comics. It’s rare I get a good self-published book, it’s even rarer when I herald that book and it gets any notice beyond hard corps fans, it’s the rarest of circumstances when I review a book that gets major notice and increases in quality with each passing chapter. PLANETOID is that rare space rock that deserves every stroke of luck that’s been bestowed upon it.

First off Garing is the whole proprietor of this title – handling the FULL production. Normally artist/writers have a chink in their armor on one side of the house – not all, but most. Garing again is one of those wunderkinds who has it all. As we see this generational story unfold Garing handles all the quiet moments of our lone castaway with the same flair and intrigue as the grand sweeping moments on this futuristic mining colony time forgot.

When the series started I thought this would just be the tale of a stranger in a strange land – a spaceman from the civilized part of the galaxy trying to survive on the space equivalent of “Gilligan’s Island.” Garing did a greta job making Silas’ tech act as a secondary character, showing AI can be helpful, but it ain’t human. As the series progressed though, Garing expanded quickly past this original concept and used this desolate hunk of rock to uncover themes like oppression, freedom, and the folly of war thwarted by the fortitude of life.

It helped that Silas wasn’t alone aboard this space equivalent of Western Pennsylvania. When the war between the humanoids and the calamari faced alien with which we now battle moved to other parts of the galaxy, the slaves that were used for ore extraction were left behind. Also left behind was the machinery to keep those slaves a slavin’ away. After years, both evolved, and left Silas caught in the middle of the two fractions.

From lone wolf to savior is a true heroes’ journey and that’s what I’m left with at the close of PLANETOID. Yes the fights were spectacular with garish rusted-over mechanical monstrosities, yes the love Silas found for the inhabitants of PLANETOID and one in particular helped humanize those battles, yes the call to arms was stirring and the ultimate final battle to gain freedom was heart lifting, but in the end it’s Silas’ ultimate fate that left me awestruck.

The denouement was somewhat expected, but again Garing surprised by capping it off with the ultimate message of PLANETOID – the only thing that matter in the entirety of the universe is the perseverance of life.

This was a great series and I was honored to report on it even below the ground floor. If you’re a completest like me and missed the first few issues, the trade will be coming shortly. If you’ve been following all along and wondered where the book has been, I have it first-hand from Ken he apologizes profusely for the delays on this final issue. I implore everyone who loves comics to give Garing a shot, if not on PLANETOID than on his next venture, which I am assured is a BIG deal. So big, Ken can’t even mention it yet to anyone. I’ve been doing the review gig for five years now and when creators are lock lipped about their next gig, 99% of the time they are gagged by legalities. When lawyers and NDAs are involved, there is something special a brewin’.

J. Michael Straczynski’s Triumphant Relaunch of Joe’s Comics Interview

J. Michael StraczynskiIf you’re like me, you might have mewed like a kitten suffering insatiable heat when the imprint that gave us such hits as RISING STARS and MIDNIGHT NATION was sucked into the vortex of legal turmoil and intellectual property shenanigans  Now, I am happy to report Joe’s Comics is coming back this spring from Image comics, and it promises a whole host of new titles like TEN GRAND being officially launched at C2E2.

I recently was able to talk with Joe’s eponymous Joe Straczynski about Joe’s Comics turbulent past, brighter tomorrow and what will make his intellectual property house so different than all the rest.

Rob Patey (RP): Joe, congratulations on the revival of JOE’S COMICS. For our younger readers, can you relay the prior iteration of this highly awesome, Top Cow imprint, that produced gems like MIDNIGHT NATION and RISING STARS?  

JMS: I was just coming off Babylon 5 when I thought I’d try my hand at some creator-owned comics.  I researched several options, and Top Cow seemed at that time the best option.  So I sent them a note, we met, and in pretty much one meeting we’d set the deal.

Having come out of television, which exists in a constant state of compromise, my goal was to devise a situation where I could create what I wanted, and tell the stories that I wanted to tell, without editorial interference. And for the most part, they gave me all the room I needed.

RISING STARS was the first title out the gate, a maxi-series that told the story of 113 people from a small town in Illinois who were born with extraordinary powers, the first the world had ever known.  It follows the arc of their lives from birth to death, covering sixty-plus years. The book created quite a sensation at the time, despite going through a revolving door of artists, and is still in print as a hardcover GN.

RP: I covet my RISING STARS HC, one of the few my wife actually lets sit on a book shelf outside the man-cave.

JMS: MIDNIGHT NATION was the second maxi-series from Joe’s Comics, and to this day it remains my favorite out of all the comics work I’ve ever done, perhaps because it’s also the most personal.  It tells the story of a police detective whose soul is stolen by certain dark supernatural forces, and falls through the cracks to a shadow-version of our world, inhabited by the lost, the run-away and the thrown-away. There he teams up with a woman who may or may not be an angel and fights to reclaim his soul. It’s a love story inside a horror story inside a story about redemption.  It was even better received than Rising Stars, and like that title remains in print, most recently in a massive, deluxe, slipcased set. Year after year, it still tends to show up on various lists of leading graphic novels.

The thing about working in TV or film is that you get typecast really freaking fast.  Before Babylon 5 I was tagged as a mystery or police-procedural writer; after B5 I was put into the science fiction writer category.

With Joe’s Comics, I wanted the freedom to tell whatever kind of story I wanted in any genre, from superhero stuff in Rising Stars, to more horror/action with Midnight Nation, or dark fantasy in the DELICATE CREATURES GN. It was just a blast.

RP: The name Joe’s Comics is fairly obvious, what’s less apparent is your neon diner clock logo and slugline “where it’s always 5 minutes to midnight.” Like the clock, can you illuminate for us? 

joes-comics-logoJMS: I called it Joe’s Comics because, well, they were by me, and it had a friendly, down-home ring to it, like a diner (hence the logo).

The first ads read Read at Joe’s, Where It’s Always Five Minutes to Midnight. I like art deco, which explains the design, and a night owl, I’m always up until 3-4 in the morning, sometimes diving out to a late-night diner for a bite, so I kind of associate that image with working late.

Finally, though I start writing each night at around 7-8 p.m. and go through nearly to dawn, it’s just as the clock starts to hit midnight that I really feel the engines kick on in a serious way.  There’s just something magical about that moment right before midnight when I know the trouble’s about to start in earnest.  So that’s how that image came about.

RPThere’s some pretty nefarious scuttlebutt on the Internet about your prior relationship with Top Cow/Image. Assuming at least a modicum of the rumors are true, what’s different about the relationship this time around that allowed you to assuage those prior shenanigans?

 

JMS: It wasn’t so much the relationship per se, as a very specific situation that turned the whole thing upside-down. MGM had optioned RISING STARS, and I’d signed to write the first draft of the movie. I did my draft, and some revisions, and the studio decided to go to two other writers for a rewrite. Fair enough. I’d taken my shot at the screenplay, I wasn’t yet known as a movie writer — that would have to come much later — so they were well within their rights to move on. No problem.

 

mgm-lionBut, my contract specifically stipulated that I was to be kept informed, and to receive copies of every draft as they came in.  Months passed.  I kept asking Top Cow if any drafts or outlines had come in.  They said no.  Repeatedly.  Then, one night, I was at the airport in Vancouver (where I was producing Jeremiah for Showtime), about to get on a plane to LA, when I ran into the producer, who’d been in town on other projects.  I asked how it was going and he said they were waiting for the second draft, which they expected in a week or so.  Meaning there had been a first draft, and notes, and meetings, and I’d not been informed about any of it.

I raised hell about it, and was told, in fairly concise terms, to go pound sand. So I did the only thing I could do: I went on strike, refusing to deliver the last issues of RISING STARS until this was resolved.  In time, it did get resolved, and the book started coming out again, but it kind of ruined the whole relationship. When it came time for MGM to renew the rights, I opted not to do so, and have held onto those rights (and the film rights to Midnight Nation) ever since. (At one point they offered nearly a million bucks to buy out all the rights, money I could have used, but I said no.)  In my original deal with Top Cow, I’d traded away all future residuals in both projects in order to keep my ownership of the film/TV rights.  It was the right deal to make, and I’d make it again today.

It was in the midst of all this that Marvel offered me THE AMAZING SPIDER-MAN, which was then languishing in the midst of Marvel’s post-bankruptcy woes, and began a seven year run on that title.  For most of that, Marvel left me pretty much to my own devices, and I enjoyed the hell out of it.  It was only later, here and in other titles, that the Hollywoodization of comics started to become apparent, with huge crossover events that kept blowing up the stories that I was trying to tell in various individual titles. As I’ve said elsewhere, I’m okay with big events if they work to promote and enhance the individual titles; the specific titles shouldn’t be held hostage to, or destroyed by, the events.

From time to time, I considered reviving the Joe’s Comics imprint, so I could have the fun of doing my own thing as counterpoint to the more disciplined mainstream books, but didn’t think I was ready yet to go back there.  Then about two years ago, I decided to take a hiatus from monthly comics, doing only miniseries and GNs like SUPERMAN: EARTH ONE.  I wanted to use that time to go over every book I’d written — and there are over 300 of the things — and every review of my work, good or critical, especially the critical ones, in order to improve my storytelling.  If I couldn’t do that, if I couldn’t come back to monthly comics even a step or two ahead of where I’d been before as a writer, then I felt I shouldn’t do it.

Finally, I reached the point where I felt I’d done enough navel-gazing, had sharpened the tools in my toolbox, and was ready for a return to monthlies.

RP: If you don’t mind sharing, I think fans would like to hear some of these epiphanies that sharpened your storytelling saw. Care to expand?

JMS: Here’s a good example. One reviewer said of a particular book I’d done, “I find it interesting but not compelling.”

I really took that to heart. It made me realize that I sometimes bifurcate my writing into “idea stories” and “character stories.” I’d get so caught up in the idea or the technology or the device that I’d explore all these interesting (to me, anyway) philosophical or social ideas and basically vanish up my own ass in terms of keeping the action going, and moving the character along. I think that’s probably the science fiction guy in me…oooh, a bright shiny toy….

DR. MANHATTAN 4 COVEROne place I implemented that was in the DR. MANHATTAN story, where I had a nifty idea about doing a quantum mechanics story, which could easily go dry, and worked doubly hard to tie it into Jon Osterman’s history and relationships. The result is much stronger, I think, for having not just received that criticism but listening to it and being open.  (And I took it one step further, doing something crazy with the layout of that book to tie into the themes that I don’t think has been done before.)

RP: So next step was to put those insights into action?
 

JMS: This was  when I hit the idea of launching Studio JMS, to do (for lack of a better term) creator-owned movies and TV shows.  We’ve already sold a series with a 13 episode commitment, have a movie in prep for this fall, a web-series and an online GN for MTV.com.  As part of the larger entity that is Studio JMS I decided to revive the Joe’s Comics imprint, and sent a note to Eric Stephenson indicating my interest in bringing it to Image.

Eric was extremely gracious and helpful, and flew down to LA for the afternoon so we could meet at Art’s Deli in Studio City and discuss it in more detail.  By the time we left, the deal had been set.

RP: So is the sub-brand of Joe’s Comics within Studio JMS a way to keep the comic IP’s immune from Holly’s Wood getting inserted into a creator’s uncomfortable place? Example: When I was selling my book, I negotiated with five IP gurus. Each time the whiff of a cartoon, game, movie or anything more lucrative than comic sales came into play all talk about how we would produce the comic stopped.  

JMS: Here’s the nifty thing about the whole Studio JMS situation: I’m already doing movies, and TV shows, and web series, I don’t need to make these books into idea farms for any of those things.  If I want to write a movie, I write a movie, I don’t have to go comic book to option to treatment to script. Could these books be good TV shows or films?  Sure.  But that has to come second in the creative process. They need to be good books on their own terms, first and foremost.

I created Joe’s Comics to have fun with comics, and tell stories I want to tell in and for that medium.  My agent gets calls every month from producers wanting to option or outright buy Midnight Nation or Rising Stars.  And every time, I say no.  Maybe someday, sure, maybe even through Studio JMS, but honestly, I’m just really happy with those books being, well, books.

RP: Speaking of movies, you just got your first directing gig right? How do you feel moving from telling actors what to say to how to say it? Are you pouring through Stanislavsky as we speak (I still have all the volumes from college and my senior thesis – please take them)? 

JMS: In some ways it’s a big jump and in some ways it’s not.  As a producer on TV shows, I would invariably get involved in every aspect of production, from casting to working with the directors to talking through character and motivation with the actors.  And I’ve directed before in TV, twice on Babylon 5 in particular.  But going from that to a full-fledged feature film, with a substantial budget, period settings, big cast and big story, yeah, it’s both exciting and daunting.

I’ve always lived by the code that says “push yourself beyond what you’ve done before, take chances, risk.” Amazing things happen that way.  I mean, how many guys in their 50s get their first chance to direct a feature?  Not many.  Fortunately, having worked with some amazing directors, and spending hundreds of hours in editing suites laboring over every frame of the shows I’ve done, I have a pretty solid idea of what I’ll need to shoot, so I’m a very economical director.  I shoot to my cutting pattern.  So I get to walk onto the set with hundreds of hours of related experience under my belt, and that’s a huge help.  I feel very confident about it (always the first sign of psychosis).

In fact, as I finish this interview, I’m sitting in a hotel in Berlin during the Berlin Film Festival, meeting with distributors and nailing down the last of our crew (wardrobe, camera, production design, etc.).

RP: Most of the wordsmithing for Joe’s Comics is on your broad shoulders. Any plans to produce other creative voices akin to the “Skybound” model?

 JMS:  Right now I’m writing them all, but in time, should the books continue, we’d bring on other writers to work on some of these from detailed outlines.  But some of them I just don’t want to let go of.  That’s the crazy part about starting a business like this: you create something so you can write what you want, but then the day-to-day business aspects give you less time to write what you want.  So what I’d like is to get the company to a point where it’s more or less running itself, and I can just sit behind a keyboard and have fun.

It’s a big dream, but y’know, where is it written that our dreams have to be small?

ten-grand-cover-1RP: When will Joe’s Comics officially launch and what will be the first title(s)?
 

JMS: The official launch will take place at C2E2 in Chicago April 26-28 with issue one of Ten Grand, with an alternate cover and interior art by the amazing Ben Templesmith.  We’ll be giving out a convention special limited edition of issue one, which will appear in stores the following week with a variant cover by Bill Sienkiewicz.  We’re also doing some special, secret things in regard to the release of that first issue that will be very cool and interesting.

RP: Anything involving a channel that rhymes with Schmocial Schmedia? 
 
JMS: No, actually, it’s something else.  You’ll see.
RP: What’s after TEN GRAND?

JMS: TEN GRAND will be followed by SIDEKICK, drawn by Tom Mandrake, which will debut at San Diego Comic Con.  Then comes Alone (which will have an A-list artist who we’re still negotiating with but hope to announce soon), and Protectors Inc., drawn by Gordon Purcell.

Our plan with each of these titles is to do them in runs of 12 issues, with a pause of two months or so between series, much as the BBC does with its TV series. This will allow us to recalibrate where needed, build up inventory to ensure the book stays on schedule once it comes back, and keep the quality where it needs to be.

ten-grand-cover-issue2We’ve actually been quietly stockpiling scripts and art way in advance so that we don’t miss pub dates. Even though the first issue of Ten Grand doesn’t debut until April 2013, we had that issue done and in hand December 2012.

The great thing about doing these books is that there’s no outside interference, no editorial mandate, no corporate agenda, no goal other than to tell really cool stories.  If a story runs 12 issues and we feel that it’s told itself sufficiently, we’re done.  If it has more to tell of itself, we’ll keep it going.  We don’t have a need to keep something going indefinitely.  It’s about telling that story, not filling that quota.

 

PLANETOID 4 REVIEW – IMAGE THE NEW AND BEST FRONTIER IN 2012

PLANETOID 4 COVER REVIEW SPOILERSPLANETOID 4

Writer & Artist: Ken Garing
Publisher: Image
Reviewer: Rob Patey (aka Optimous Douche – Ain’t It Cool News)

I hate a lot of comic creators for their craptacular dialing in of content as their fame grows. Then there are creators like Ken Garing who breed a different hate, a hate spawned from envy at their immense talent and ability to take simple concepts we’ve seen before and create something wholly new from the pieces. But Garing smooshes our nose in his talent even further since he’s able to not only come to the table with the great high level, but is a one-man house of talent in execution as well.

I’ve had a comic in the works now for the last three years. Sadly, all I can do is write and I had to source the rest of the resources that will visualize my words. This is the common mold for 99% of the books out there. There’s a reason for this compartmentalization in comics, writers usually can’t draw and artists usually can’t write; God’s class balancing if you will. Then there are fuckers like Garing who do both to such an exceptional level their first book gets gobbled in seeming seconds when you look at the long roads others must take to getting published.

I reviewed the first issue of PLANETOID several months before Garing was signed on by Image. Also it was when I thought PLANETOID was going to be a mere space survival tale. And it is to a certain extent. The tale starts at the end of a great galactic war between humans and the Ono Mao empires, and every species unfortunate to get caught in the middle of their galactic land grab.

Silas Aden is a Bruce Willis type middle-aged pilot who is unfortunate enough to crash land on a manufacturing planetoid that has long been forgotten by both empires – at least on first glance.

Through the first few issues Aden was a victim of survivalist instinct, trying desperately to get any communication running that will get him off this barely inhabitable rock.

The more he comes to know this lifeless rock though, the more he realizes there might be more, and a better life, here than back on the almost mythical mother Gaia.

This is one of those books where I don’t want to spoil a moment of its awesomeness. Through the simple theme of space and a stranger in a strange land, Garing explores the nature of man, our thirst for freedom and our even greater thirst for connection wherever we can find it. The concepts of sacrificing self for the greater good is Aden’s journey, but the detail to which Garing gives that journey through a careful balance of well-crafted art and words makes me hopeful for the fact that the soul of space exploration tales didn’t end with Gene Roddenberry. Aden redeems himself by creating a new and thriving culture on PLANETOID as he’s valiantly trying to escape that culture and leave.

Garing could easily turn PLANETOID into complete and epic space opera if he so chooses. I know I would love to write a little fan fiction about the state of Mother Gaia in this post post industrialized future. The forgotten relics f manufacturing permeate this peace, and unlike derelict coal or steel towns Garing’s visuals are as epic in scope as they are haunting in spirit.

I love this book; it’s an infusion of space drama that hasn’t been satiated in awhile. SAGA is great, but it’s a fantasy compared to the stark reality of space. Space is cold, space is harsh, we are its slaves and we must find solace whenever it presents itself.

Read PLANETOID and if you don’t like them, I’ll buy them from you. Yes, that’s how much I believe in this work.

HAPPY #2 Review – Sugar Coated Creepiness

HAPPY 2 CoverHAPPY #2

Writer: Grant Morrison
Artist: Darick Robertson
Publisher: Image
Reviewer: Rob Patey (aka Optimous Douche – Ain’t It Cool News)

It’s a rare occurrence in comics when concept AND execution can be considered flawless. Grant Morrison is the modern master of concept, but there are times when his big comic brain confounds us lesser plebeians from an execution standpoint, especially when he resurrects forgotten lore when working for the big houses.

Fear not, HAPPY is no FINAL CRISIS. The clarity with which he delivers this tale of an ex-cop turned mafia hit-man who is haunted by a child’s “imaginary” friend is as clear and concise as a story can get. While the juxtaposed interchange between the bawdy as fuck Nick and the “imaginary” winged-donkey HAPPY is a dialog delight. If you find humor in the schadenfreude of childhood disillusionment, read on, HAPPY is for you.

Issue one was a slight exercise in confusion, since ¾ of the book was anything but HAPPY. The book initially read like a Garth Ennis tale as we learned of Nick’s work for the mafia and the ultimate set-up that would put him on the run. It also felt like a Garth Ennis book because Ennis and artist Robertson became fused as one in the minds of the comic community throughout the course of THE BOYS. While Robertson is in full swing in both issue one and two with his panache for making the ugly side of life even uglier, issue 2 leaves no room for doubt that Morrison is definitively in the dialog driver’s seat on HAPPY.

The key in transcending this title from an exercise in simple ultra–violence and debauchery is the eponymous HAPPY. Robertson and Morrison combine to make this blue winged donkey an adorably goofy street smart sensation. HAPPY’S main goal in this book is to get Nick to help HAPPY’S owner who has been absconded by a disheveled and disgusting Santa Claus. When HAPPY first appeared in issue one, Nick’s initial reaction was that he had a stroke or HAPPY was the result of a tumor growing on his frontal lobe. But issue 2 cements the fact that HAPPY is no mere conjuration of childhood fantasy or brain deformity as he helps Nick escape a mafia run hospital, his former partner on the NYPD, and serves as an earpiece of fortune during a poker game – feeding Nick the cards of the other players.

There are moments that simply made me laugh out loud in this book and it really was the result of art and words working together in pitch perfect harmony. When Nick is using HAPPY to give him the goods during the Poker game, the goofy as shit look on HAPPY’S face while he spews his street savvy words made the grin on my face grow with each panel to Joker proportions by the end.

HAPPY simply put is sugar coated creepiness. It’s a tale ultimately of innocence lost, found, and then lost again. Every time Nick stops believing in HAPPY, the little Ass disappears until Nick once again believes. It’s a very nice nod to and mockery of the Tinkerbell game, where kids were told to clap their hands so the little bitch lights up again.

Morrison also leverages a countdown as the sage like HAPPY knows exactly when his master will meet her untimely demise at the hands of Santa Flaws. If the dialog and art don’t compel you to turn the page, this convention of so many hours left until the end of a young life definitely will. I don’t foresee a HAPPY ending here (not the Asian massage variety, I have no doubt we’ll get there), but I don’t care. The mystery of whether Nick will save the little girl or redeem his soul combined with the moment-by-moment delights of this book will keep me more than HAPPY until the very end.

NON-HUMANS Review – Babes in Dystopian Toyland

NON HUMANS 1

NON HUMANS 1

Writer: Glen Brunswick
Artist: Whilce Portacio
Publisher: Image
Reviewer: Rob Patey (aka Optimous Douche, Ain’t It Cool News)

I should be writing my BATMAN 13 review right now or finishing the rest of the books for the SPOILER ART webcast tonight (brought to you every Tuesday – end plug), but when one’s brain is electrocuted from the mire of comic malaise there is an imperative to share the spark with geekdom.

Sci-Fi has been sucking wind for the past few years, it’s like when Battle Star Galactica ended, Anders took the Zeitgeist of gut rendering Sci-Fi with him into the sun. Even though the Mayans predicted 2012 would be the end of all things, they’re funny little headdresses failed to see a resurgence of new interest n fantastic Sci-Fi and Sci-Fa material.

Image is really to thank for this second coming, with books like SAGA and now NON-HUMANS I would say they dominate the Philip K. Dick corner of comicdom with nary a rival in sight.

I don’t know if I 100% get NON-HUMANS, but this is one of the rare books that I appreciate for the confusion. I know the year is 2041. I know Oliver Aimes is a member of the LAPD who was raised on Bruce Springsteen. I know Oliver’s ex-wife hates him and his 14 year old son pretty much thinks he’s a dick.

What I also know, but am still left wondering how it could be possible, is that Aimes informant within the hood of Plastic Town is a foul-mouthed, dope peddling, Teddy Ruxpin. I also know Aimes’ son is banging a Victoria’s Secret mannequin and they have a “kid” together.

Don’t worry you nor I had a stroke in that last paragraph. The NON-HUMANS are plastic come to life. I think. The spark of creation was a disease that allowed anyone’s imagination to create new life. Hence, in the year 2041, children are forced to take imagination suppression drugs to stem the birth rate of the continually burgeoning NON-HUMAN population.

The parallels to other Sci-Fi properties are an easy way out to describe the realer than life characters and beyond our life imagination Brunswick and Portacio have captured here. I am truly in awe of this book and hunger to understand this world more through the Aimes’ family. They are us, in a world that I would have never conceived possible.

Image has been pumping out a ton of books this year and they have all been pretty goddamn good. Sadly, most of the books I simply couldn’t recommend as “must continues” for any recession affected comic fan. But Brunswick and Portacio have created more than an IP here, more than a concept, they created a great fucking comic book with legs longer than a Kenyan long jumper to succeed and flourish.

Brian K. Vaughan Empties His Brain Pan on SAGA – Exclusive Interview

Brian VaughanWhen I came home and opened my email last week there sat a wonderful email from my hands-down favorite creator in comics, the one and only Brian Vaughan. EX MACHINA, RUNAWAYS, and Y: THE LAST MAN shaped the new voice of comics. 

SAGA Vol. 1 drops Wednesday, 10-10-12 and I am pleased as a lying cat, TV headed horn-dog to help pimp the revival of the great Space Roller Coaster…I mean Opera.

Over the course of a few emails we uncovered the origins of SAGA, the minutia of this wonderful universe, and what his plans are for the future of  SAGA and other creator owned properties.

Plus we talk about Kirkman’s furriness… 

Rob Patey (RP): I like to imagine that when you abandoned us to write for that show about people living in the tropics, Gilligan’s Island I think it was called, you were actually spending the whole time conceiving SAGA. Am I right?

Brian Vaughan (BV): Ha, Damon and Carlton were always awesome about letting me hide in my office to work on comic scripts when we weren’t busy in the writers’ room, but no, I hadn’t considered writing SAGA until my first child was born, which was after I’d already turned the frozen donkey wheel and abandoned my friends on the island.

Saga CoverRP:  I hope your wee one didn’t come out narrating your death, any other inspirations or motivations for restarting the long dead space opera? 

BV: Oh, it’s always been my favorite genre.  Right after I left LOST, I wrote a pilot for Sam Raimi called SMOKERS, a blue-collar space opera that was kind of like THE DEADLIEST CATCH in space.  It was a great experience, but the show ended up not getting picked up, which is when I realized comics was probably a better medium for space opera at the moment, anyway.

With an ongoing comic series, Fiona and I can do something that hopefully has the dramatic heft of a good serialized cable show for adults like BREAKING BAD, but also has the unlimited visual effects budget of a “four quadrant” summer blockbuster like AVATAR.  Comics combine a lot of what I love about film and television, with almost none of the drawbacks.

RP: Why the name SAGA? 

BV: Back in Viking days, I guess the word “saga” originally described an epic narrative that followed the adventures of one specific family, sometimes across generations.  That definitely sums up our story in four letters.

RP: Your stories are always one part societal observation and one part indictment, what’s the message behind the two warring factions of SAGA – one wielding magic, the other technology?

BV: Well, I hope there’s no one “message.”  SAGA is a story, not propaganda.  I became a father recently, and I wanted to write about the experience of bringing a child into a world that’s constantly at war, so I suppose Wreath and Landfall represent the two sides of any deeply entrenched ongoing struggle, with each side obviously feeling like they’re in the right.

But like in CASABLANCA, our story is more concerned with the intimate relationships going on in the foreground than it is with the sweeping war consuming the background.

RP: Even though SAGA takes place in a galaxy far far away, so much of it feels like it’s happening down the street. Alana and Marko speak like we do and even gave birth to their forbidden love child in the back of a garage. Is this universal sameness by design and will we see a tie to humans and earth at some point?

BV: No, I can categorically say that we’ll never see or even hear about Earth.  Still, even though our story is set in a wacky, far-out sci-fi/fantasy universe, I hope that the characters will always feel relatable and real.  I wanted our protagonists to talk like actual human beings, not with that faux Renaissance Fair speak you still get in a lot of stories in these genres.

OD: Landfall and Wreath have outsourced their battle to other planets; safe to say there’s a message here about America’s current propensity to throw our jobs and problems offshore?

BV: Again, there’s no one message we’re trying to cram down readers’ throats, but this is definitely the most political story that I’ve ever written.  That said, I’m more interested in readers’ various interpretations than I am in explaining our intent. Mostly, I just hope they’ll be sucked into our story and be as awed by Fiona Staples’ art as I am.

By the way, if you’re curious, you can check out our entire 48-page first issue for FREE over at Comixology right now.

The StalkRP: Fiona is indeed touched by an angel, and I mean the hot one, not Della Reese. Is the rumor true that Fiona was a wee bit miffed when you killed off the creepily alluring spider assassin The Stalk?

BV: Can you blame her?  Fiona does such an amazing job of designing all of our characters/ships/worlds completely from scratch, only to watch them be cavalierly obliterated by her bald co-creator.  But you can’t have a war story without casualties…

OD: Will we ever learn what started the war? Currently it just is and has always been.

BV: Probably not.  The war was going on long before our story began, and it will likely still be going on when our story ends.  SAGA isn’t about some plucky rebellion bringing down an evil empire, it’s the tale of two conscientious objectors who checked out of a meaningless never-ending conflict in the hopes of raising their daughter in peace.  So far, it’s not going so great.

RP: Is there a caste system to the planet Landfall? Alana is clearly built different than the royalty.

BV: No, there’s no caste system on Landfall, just a lot of old-fashioned economic inequality.  And the royalty are actually from the Robot Kingdom, another world entirely, as we’ll soon see.  Their relationship with Landfall is about as complicated as Saudi Arabia’s relationship with us.

Prince Robot IVRP: Prince Robot IV, is there a head inside that cathode ray tube or is he really just a horny robot?

BV: No, though he looks humanoid from the neck down (as we’ve already seen in way-too-graphic detail), Prince Robot IV and his brethren are all 100% machine.  In our universe, androids are a ruling class, not glorified slaves.

RP: Will we ever learn who built them?

BV: Weirdly enough, our robots reproduce sexually, so there are no “builders” to speak of.

RP: The Will, the assassin hunting our nomadic nuclear family, Han Solo inspired? He very much feels like a good man who is just exceptional at doing bad things.

BV: Because they both have stripes on their pants?  No, Han Solo always struck me as a fundamentally heroic dude who smuggled for a living while the bad guys were in charge.  The Will, on the other hand, is a freelance assassin who murders women and infants for fun and profit.

I suppose he disapproves of having sex with the children he executes, but that seems like an awfully low bar to qualify one as a “good man.”

RP: Is there any foreshadowing we can infer from The Will’s name?

BV: Nope.

RP: The Will has a lying cat; this is because cats are evil, right?

BV: Yep.

Saga IzabelRP: Hazel’s ghost Nanny Izabel was giving me some heavy vibes reminiscent of Molly of RUNAWAYS both in tone and appearance, intentional?

BV: Because they both wear hats?  No, Molly Hayes is a sweet, prepubescent only child of privilege who loves Doop and YouTube videos of funny animals, while Izabel is the dismembered ghost of a foul-mouthed teenager from a huge family of impoverished alien freedom fighters.

RP: Part of the allure to your ideas is that books have a definitive end, since baby Hazel is narrating the story from some time in the future will we see her reach adulthood?

BV: If we’re lucky?

RP: Have you set a definitive number of issues for the series?

BV: My hope is that this will be the longest, best series I’ve ever been a part of, so my new goal is to go exactly one issue longer than wherever THE WALKING DEAD ends.  I know Kirkman already has a hundred-issue head start, but I’m confident I can outlive the bastard, especially with his hard-partying Hollywood lifestyle.

RP: SAGA is your first creator owned work, why the jump to Image?

BV: Well, Y: THE LAST MAN and EX MACHINA were at least nominally “creator owned,” but yeah, SAGA is the first time that I’ve felt like the artist and I truly own and control every aspect of the work.

I loved working for Vertigo and Wildstorm, but I was looking for a little more creative freedom as well as 100% ownership of all non-publishing rights with my co-creator (including the right to NEVER have a movie/TV show/whatever made of our work if Fiona and I so choose).  And because Image doesn’t have a corporate parent to answer to, they’re one of the only publishers out there that can still offer all that.  Plus,

I really like and trust Eric Stephenson and Robert Kirkman, who’ve both been very supportive of every insane thing that Fiona and I have wanted to do since page one.  My good friend and fellow comic’s writer Jay Faerber has been yelling at me for years to at least give Image a try, and I’m so fucking glad I finally did.

This is easily the happiest I’ve ever been in my career.  Please buy our crazily inexpensive first collected edition so we can make lots more.

RP: So is SAGA your only book planned for the near future?

BV: Hell, no.

Saga CoverRP: All right, I’d be a shit…make that shittier reporter if I didn’t have on last follow-up then; what are your other projects brewing and will we see you put on producer pants like the Great Kirk has with Skybound?

BV: I’m happy to say that I’ve been cooking up something special with my old friend Marcos Martin (who I worked with on DOCTOR STRAGE: THE OATH a while back), though we’re not quite ready to announce what it is or even where we’re doing it.  Stay tuned.

And no, I’m crazy about Image, but no plans for me to start my own imprint there like that mogul Kirkman.  I’ve always been happiest just being a lowly freelance writer.

Thanks again for the great questions, man!

No Brian thank you sir. SAGA volume 1 drops on 10-10-12. Get caught up now so you can start buying one of the best monthlies on the shelf.